![]() Speaking of the story, I had heard that Crysis didn't have one. Like those ones you would itch to explore every site, scan every corner, and rummage through every shelf or table lest it has a collectible or info for the lore/story. Instead, it is something of a sandbox that you would have been familiarized by games like last gen Metro games, or even TLOU 1. The linear game design choice sat perfectly with my gaming disposition because it did not deprive player of the freedom to come up with a style, to be creative. Not only does it charge the scenery of game with a sense of suspense but more so with a kind of dread, an ultimate ingredient of games in such setting. What the great composer delivers is so unique, that I came to question whether Gustavo Santaolalla deserves the top chair on supposed chart of music given for games at all. You cannot even imagine going wrong when Hans Zimmer's holding the rein in that department. We all have seen digital foundry's analysis, right? The best part is indeed background score. It looks way better than the first one as 720p res is for the greater part persistent. The jungle island was amazing with vistas of it's own but the post-apocalyptic scenery is something I'd dig in at any point in my life. Man, did I not enjoy it to the last bit? The game, probably because of linear design, looks way better than the first entry on Switch. Bought the game and started it two days ago. I had heard the second game is linear which, contrary to the rest of gamers who have already played the game, sounded fun to me. For me, it was indeed a good game and I use the word good rather liberally. Regardless, I finished the game, enjoyed the abilities of the nanosuit, loved boss fights. Plus the game at core is an old one so it prevented me from enjoying manipulating the enemy AI - yes, I said it. Open-world design was beautiful, to say the least, but I was already suffering from the oft-talked fatigue with the genre. ![]() Except for the nanosuit and total destruction, I had seen the rest in games like Far Cry. ![]() Open-world, destructible environments, nanosuit, and freedom to be creative were described as the hallmark. When the hype around remastered versions rose I had to buy the first game. I had never played Crysis series back in the day when it first arrived. I had never played This so-called review would only express my personal experience with the game. This so-called review would only express my personal experience with the game.
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